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Multimedia Representations of Sherlock Holmes: Game Adaptations
Date
2018
Main contributors
Lowry, Hugh; MacLeod, Lorisia
Summary
This presentation utilizes multimedia to explore representations of Sir Conan Doyle’s Sherlock Holmes. We sample a brief history of Sir Doyle and the texts before turning to board game, video game, and game apps that claim to represent Sherlock Holmes. It is important for libraries to be aware of the various representations that individuals choose to engage with and use to express themselves. For instance, the app, “Date Me Sherlock,” allows players to date male characters from the canon, developing emotional and intimate relationships. The app offers “deeper” experiences in exchange for purchasing in-game gems. Libraries can provide essential resources and materials for individuals to be able to engage with fandoms, and the culture creation process—in this case, extending the many representations of Sherlock Holmes. Of further interest is the “Network” app that utilizes actors and plotlines from BBC’s “Sherlock.” The app shows the interaction of multimedia to extend the same interpretation of the canon through television and mobile gaming. Libraries have become centres for individuals to access and contribute to the media representations
Subjects
Digital media -- social aspects; Mobile apps; Holmes, Sherlock -- fiction
Genre
Educational
Language
English
License / Terms of Use
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Collection
Forum for Information Professionals (FIP)
Unit
School of Library and Information Studies